Commands API
Complete reference for command registration and management.
Command Registration
RegisterCommand
Register a new command that integrates with CS2-SimpleAdmin.
void RegisterCommand(string name, string? description, CommandInfo.CommandCallback callback)
Parameters:
name- Command name (e.g., "css_mycommand")description- Command description (optional)callback- Method to call when command is executed
Example:
_api.RegisterCommand("css_mycommand", "My custom command", OnMyCommand);
private void OnMyCommand(CCSPlayerController? caller, CommandInfo command)
{
// Command logic here
}
Throws:
ArgumentException- If command name is null or emptyArgumentNullException- If callback is null
UnRegisterCommand
Unregister a previously registered command.
void UnRegisterCommand(string commandName)
Parameters:
commandName- Name of command to unregister
Example:
_api.UnRegisterCommand("css_mycommand");
Best Practice:
Always unregister commands in your plugin's Unload() method:
public override void Unload(bool hotReload)
{
if (_api == null) return;
_api.UnRegisterCommand("css_mycommand");
}
Target Parsing
GetTarget
Parse player targets from command arguments.
TargetResult? GetTarget(CommandInfo command)
Parameters:
command- Command info containing arguments
Returns:
TargetResult- Contains matched playersnull- If no targets found or error
Example:
[CommandHelper(1, "<#userid or name>")]
private void OnMyCommand(CCSPlayerController? caller, CommandInfo command)
{
var targets = _api!.GetTarget(command);
if (targets == null) return;
foreach (var player in targets.Players)
{
// Do something with player
}
}
Supported Target Syntax:
@all- All players@ct- All Counter-Terrorists@t- All Terrorists@spec- All spectators@alive- All alive players@dead- All dead players@bot- All bots@human- All human players@me- Command caller#123- Player by user IDPlayerName- Player by name (partial match)
Command Logging
LogCommand (with CommandInfo)
Log a command execution with full command info.
void LogCommand(CCSPlayerController? caller, CommandInfo command)
Parameters:
caller- Player who executed command (null for console)command- Command info object
Example:
private void OnMyCommand(CCSPlayerController? caller, CommandInfo command)
{
// Execute command logic
// Log the command
_api!.LogCommand(caller, command);
}
LogCommand (with string)
Log a command execution with custom command string.
void LogCommand(CCSPlayerController? caller, string command)
Parameters:
caller- Player who executed command (null for console)command- Command string to log
Example:
private void DoAction(CCSPlayerController? caller, CCSPlayerController target)
{
// Perform action
// Log with custom string
_api!.LogCommand(caller, $"css_mycommand {target.PlayerName}");
}
Complete Example
Basic Command
private void RegisterCommands()
{
_api!.RegisterCommand("css_hello", "Say hello to a player", OnHelloCommand);
}
[CommandHelper(1, "<#userid or name>")]
[RequiresPermissions("@css/generic")]
private void OnHelloCommand(CCSPlayerController? caller, CommandInfo command)
{
var targets = _api!.GetTarget(command);
if (targets == null) return;
foreach (var player in targets.Players.Where(p => p.IsValid))
{
player.PrintToChat($"Hello {player.PlayerName}!");
}
_api.LogCommand(caller, command);
}
public override void Unload(bool hotReload)
{
_api?.UnRegisterCommand("css_hello");
}
Command with Permission Check
[CommandHelper(1, "<#userid or name>")]
[RequiresPermissions("@css/ban")]
private void OnBanCommand(CCSPlayerController? caller, CommandInfo command)
{
// Get targets
var targets = _api!.GetTarget(command);
if (targets == null) return;
// Filter for players caller can target
var validPlayers = targets.Players
.Where(p => p.IsValid && !p.IsBot && caller!.CanTarget(p))
.ToList();
foreach (var player in validPlayers)
{
// Issue ban
_api.IssuePenalty(player, caller, PenaltyType.Ban, "Banned via command", 1440);
}
_api.LogCommand(caller, command);
}
Command with Arguments
[CommandHelper(2, "<#userid or name> <value>")]
[RequiresPermissions("@css/slay")]
private void OnSetHpCommand(CCSPlayerController? caller, CommandInfo command)
{
// Parse HP value
if (!int.TryParse(command.GetArg(2), out int hp))
{
caller?.PrintToChat("Invalid HP value!");
return;
}
// Get targets
var targets = _api!.GetTarget(command);
if (targets == null) return;
foreach (var player in targets.Players.Where(p => p.IsValid && p.PawnIsAlive))
{
player.PlayerPawn?.Value?.SetHealth(hp);
}
_api.LogCommand(caller, $"css_sethp {hp}");
}
Best Practices
1. Always Validate Targets
var targets = _api!.GetTarget(command);
if (targets == null) return; // No targets found
// Filter for valid players
var validPlayers = targets.Players
.Where(p => p.IsValid && !p.IsBot)
.ToList();
if (validPlayers.Count == 0)
{
caller?.PrintToChat("No valid targets found!");
return;
}
2. Check Immunity
foreach (var player in targets.Players)
{
// Check if caller can target this player (immunity check)
if (!caller!.CanTarget(player))
{
caller.PrintToChat($"You cannot target {player.PlayerName}!");
continue;
}
// Safe to target player
DoAction(player);
}
3. Always Log Commands
// Log every admin command execution
_api.LogCommand(caller, command);
4. Use CommandHelper Attribute
// Specify minimum args and usage
[CommandHelper(minArgs: 1, usage: "<#userid or name>")]
[RequiresPermissions("@css/generic")]
private void OnCommand(CCSPlayerController? caller, CommandInfo command)
{
// CounterStrikeSharp validates args automatically
}
5. Cleanup on Unload
public override void Unload(bool hotReload)
{
if (_api == null) return;
// Unregister ALL commands
_api.UnRegisterCommand("css_command1");
_api.UnRegisterCommand("css_command2");
}
Common Patterns
Multiple Aliases
// Register same command with multiple aliases
var aliases = new[] { "css_mycommand", "css_mycmd", "css_mc" };
foreach (var alias in aliases)
{
_api.RegisterCommand(alias, "My command", OnMyCommand);
}
// Unregister all
public override void Unload(bool hotReload)
{
foreach (var alias in aliases)
{
_api?.UnRegisterCommand(alias);
}
}
Command from Config
// In Config.cs
public List<string> MyCommands { get; set; } = ["css_mycommand"];
// In Plugin
private void RegisterCommands()
{
foreach (var cmd in Config.MyCommands)
{
_api!.RegisterCommand(cmd, "Description", OnMyCommand);
}
}
// Allows users to add aliases or disable by clearing list
Target Filtering
// Get only alive players
var alivePlayers = targets.Players
.Where(p => p.IsValid && p.PawnIsAlive)
.ToList();
// Get only enemy team
var enemies = targets.Players
.Where(p => p.IsValid && p.Team != caller!.Team)
.ToList();
// Get targetable players
var targetable = targets.Players
.Where(p => p.IsValid && caller!.CanTarget(p))
.ToList();
Error Handling
Command Registration Errors
try
{
_api.RegisterCommand("css_mycommand", "Description", OnMyCommand);
}
catch (ArgumentException ex)
{
Logger.LogError($"Failed to register command: {ex.Message}");
}
Target Parsing Errors
var targets = _api!.GetTarget(command);
if (targets == null)
{
// Target parsing failed
// Error message already sent to caller by SimpleAdmin
return;
}
if (targets.Players.Count == 0)
{
caller?.PrintToChat("No players matched your target!");
return;
}
Performance Tips
Cache Command Lists
// Don't create new list every time
private readonly List<string> _commandAliases = new() { "css_cmd1", "css_cmd2" };
private void RegisterCommands()
{
foreach (var cmd in _commandAliases)
{
_api!.RegisterCommand(cmd, "Description", OnCommand);
}
}
Efficient Target Filtering
// ✅ Good - single LINQ query
var players = targets.Players
.Where(p => p.IsValid && !p.IsBot && p.PawnIsAlive && caller!.CanTarget(p))
.ToList();
// ❌ Bad - multiple iterations
var players = targets.Players.Where(p => p.IsValid).ToList();
players = players.Where(p => !p.IsBot).ToList();
players = players.Where(p => p.PawnIsAlive).ToList();
Related APIs
- Menus API - Create interactive menus
- Penalties API - Issue penalties from commands
- Utilities API - Helper functions for commands